The Clickers In The Last Of Us Were ‘Too Practical’ For Pedro Pascal

In an interview with Rotten Tomatoes TV, Pedro Pascal discussed the practical nature of the clickers on “The Last of Us,” revealing that they have been a bit too realistic (and terrifying) for his own sake:

It was very practical. It was too practical. Yeah. I didn’t – I knew that they were gonna pull something really brilliant out of the hat as far as that was concerned, but I didn’t expect it to be as real looking on the day. And some things, sometimes, you know, the opportunity for everything to be at your disposal in that way, and to immerse you into the experience to shoot the story, but sometimes things are better left to the imagination. Because that was very disturbing.

Judging from the production design of “The Last of Us” thus far, the post-apocalyptic world has been re-created to the point where it is nearly indistinguishable from its digital counterpart. To that point, Pascal’s sentiments regarding the clickers are well-founded. Even the hard-nosed Joel Miller was intimidated by the deadly creatures, which are far more dangerous than the typical infected folk. In the original game, clickers are a force to be reckoned with and often provide the most horror-tinged moments of the story.

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